** This game was extremely hard to balance, and I am not sure if it is possible to score over 125 points**

You are a sun dialer, which means you control the location of your city's buildings.  You can move them (with arrow keys) to make better use of the suns location.

You are trying to score as many points as possible before you either run out of O_2 or the health of your people hits the critical level (both shown as green bars in the upper left hand corner).

The buildings:

Trees: (giant tree) increases O_2 levels and will store reserves until needed.

Hospital: (building with green cross) increases the health of the people and will store  reserves until needed.

Urban Center: (tower with tiny tree) increase the happiness of your people and is the only way to score points.  The more points you score will speeds up the amount of O_2 and Health levels you will need.

Battery Bank: (building with lightning bolt sign) will charge solar power as long as there is sun on it, and will immediately evenly distribute the saving once the sun goes away.

Solar Farm: (building with 6 panels on it) the building sends all of its energy to the other buildings on the same row.  Energy will be wasted if one of the buildings is an empty lot.

Radar Center: (building with antenna): the building looses a little bit of energy every time you move any building.  If you run out, you just got to wait until the sun comes back.

Comments

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The number of systems you've crammed in this little space is remarkable! I think a tutorial or level system introducing the individual components would be helpful. The aesthetic is great!

Super interesting idea. Love the Gameboy vibes!

I couldn't get past the intro screen. Sorry if I'm being slow.

Now that I think about it, it is kind of not clear.  Hit any of the arrow buttons to get to the actual game