High Noon Countdown
***I added screen shots to the comments that should help explain gameplay***
This is a balatro-like-ish, with some real time decision making. The game has no end, so its really just how far you can get.
*Also this is sprite stack 2D and not 3D*
How to play:
Increase and multiply your spin score, cylinder score, and bullet scores to gain points.
Points must be greater than the Wanted Poster Bounty to win each fight.
You have two buttons for each fight set up:
Spacebar
Up arrow
Spacebar: can start or stop the gun cylinder, which is your main way of scoring points
**Do not hit spacebar during the jam phase or the gun will jam**
Up arrow: this will initiate the shoot out at ANY time, and allow you to progress
**Make sure to fire before the count down runs out, or you will automatically loose**
Total score equals spin * cylinder * bullet for each of the six shots
-Spin score increase by one every time you spin the gun, and by other special bullets
-Cylinder score can be increased by special bullets
-Bullet score is unique to each bullet
After you fire your bullets, you will replace them in the shop. For each purchase you can either use per round skips (by pressing right arrow) or buy the bullet (by pressing the left arrow)
**You only replace the bullets you shot**
BULLET STOP LOCATION IS NAME OF THE GAME. BULLET ORDER IS DECIDED BY WHICH ON IS ON THE TOP SPOT, AND IT THEN CONTINUES CLOCKWISE.
PRESS SPACE TO CONTINUE
| Updated | 4 days ago |
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | e_sid |
| Genre | Strategy |
| Tags | Arcade, bullet-train, Endless, Godot, sprite-stacking, Western |
| Content | No generative AI was used |




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